using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeFullAutomatic:Upgrade {

	public override void Update(object _sender,WeaponEventArgs e) {
		base.Update(_sender,e);
		Weapon sender = _sender as Weapon;
		if(sender.fireMode==FireMode.Single) sender.fireMode=FireMode.Automatic;
		Debug.Log(sender.fireMode);
	}


}
